Rank 5 Arcanist Hunting log requires the player to kill 44 monsters around Eorzea. Outer La Noscea - The Long Climb (x14,y14)Įastern La Noscea - Raincatcher Gully (x17,圓2)Ĭoerthas Central Highlands - Dragonhead (x21,y29)Ĭoerthas Central Highlands - Dragonhead (x27,y24)Ĭoerthas Central Highlands - Providence Point (x32,y12) Southern Thanalan - Sagolii Desert (x25,圓8) Players are rewarded with 30,000 experience points for completing all the tasks.Įastern La Noscea - Raincatcher Gully (x16,y25)Įastern La Noscea - Raincatcher Gully (x18,y26) Rank 4 Arcanist Hunting log requires the player to kill 43 monsters around Eorzea. Southern Thanalan - Broken Water (x22,y11) South Shroud - Silent Arbor (x22,y20), (x26,y16)Įastern Thanalan - Wellwick Wood (x22,y20)Įastern Thanalan - Wellwick Wood (x25,y18) Western Thanalan - The Footfalls (x13,y10) Players are rewarded with 20,000 experience points for completing all the tasks. Rank 3 Arcanist Hunting log requires the player to kill 44 monsters around Eorzea. Upper La Noscea - Poor Maid's Mill (x12,y23) Western La Noscea - Skull Valley(x22,y20) Western La Noscea - Skull Valley (x24,y22) Western La Noscea - Skull Valley (x26,y23) Western La Noscea - Skull Valley (x28,y22)(x30,y25) Western La Noscea - Skull Valley (x28,y22) Western La Noscea - Quarterstone (x30,y29) Western La Noscea - Quarterstone (x32,y27) Western La Noscea - Quarterstone (x33,y28) Players are rewarded with 10,000 experience points for completing all the tasks. Rank 2 Arcanist Hunting log requires the player to kill 33 monsters in La Noscea. Lower La Noscea - The God's Grip (x20,圓2) Middle La Noscea - Zephyr Drift (x23,y24) Middle La Noscea - Zephyr Drift (x21,y23) Middle La Noscea - Zephyr Drift (x22,y24) Players are rewarded with 2500 experience points for completing all the tasks. Some business owners however, look unfavourably upon the relatively frequent turnover of employees, citing the Qiqirn's short life as a liability when it comes to the stability of an enterprise.Rank 1 Arcanist Hunting log requires the player to kill 33 monsters in La Noscea. Naturally gifted at numbers, Qiqirn seem able to calculate complex sums with little difficulty - A trait which often gains the beastmen employment as trade merchants and accountants. A community of Qiqirn also exist in the mountain ranges of Gyr Abania. Deprived of home and livelihood, these cast-out Qiqirn eventually turned to banditry in the wilds of Thanalan. The desert city of Ul'dah was also once a haven to a great number of Qiqirn, but following an edict passed by the sultanate some twenty summers ago, they were banished from the city alongside their fellow beastmen. These examples may seem indicative of poor treatment, but they are also evidence of how long and how completely the beastmen have been accepted as a part of local culture and custom. ![]() And though recorded instances are rare and of dubious veracity, there's a long-standing agreement that should the crew run aground and their stores of food be depleted, then the short-lived Qiqirn will be the first to be sacrificed to the cooking pot. "When the ratman scatters, ye'd best batten down the hatches!". Amongst seafaring folk, the Qiqirn's inexplicable sense for impending disaster has proven so accurate that it has become a loosely rhyming saying. In Limsa Lominsa in particular, many of the beastmen have become a fixture of the native populace by taking up work as traders and sailors. With their natural inclination to live among other races, the Qiqirn are a familiar sight in cities and settlements across Eorzea. And while outlaw camps of Qiqirn do exist in the wilds of Thanalan and Gyr Abania, they are governed much the same as any bandit group: by the simple rules of greed and self-interest. In most instances, the Qiqirn have no form of self-government, content to adhere to the prevailing laws of their adopted community. This seemingly insatiable appetite often leads to conflicts over provisions, as well as a wariness amongst market stall and tavern owners towards Qiqirn who may devour meals for which their purses cannot pay. And despite what their size might suggest, the diminutive beastmen routinely consume extraordinary amounts of food. ![]() Much like the rats to which they are often compared, Qiqirn are famous for chewing on anything remotely edible - no matter how repulsive or bizarre.
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