![]() For newsletters we transfer your email address and username to the external service MailChimp. You can unsubscribe from newsletters and as a registered user you can apply several mail settings to control how your email address is used. If you subscribe to a newsletter or are registered we would like to send you occasional updates via email. This data is processed in the external service Zendesk. If you decide to contact the support team a ticket is created with information that includes your name and email address so that we can respond to your concern. A free registration is not required to use this application. You can find this information in your personal profile. Your personal decision on which data storage to enable is also stored as necessary information (consent).įor registered users we store additional information such as profile data, chess games played, your chess analysis sessions, forum posts, chat and messages, your friends and blocked users, and items and subscriptions you have purchased. You can also enable more data fields, as described in the other sections. These have no direct relationship to your person except for the IP address currently being used and your Google Analytics identifiers. Google stores your device identifiers and we send tracking events (such as page requests) to Google Analytics. ![]() We measure how our page is used with Google Analytics so that we can decide which features to implement next and how to optimize our user experience. We use your local storage to save the difference between your local clock and our server time (serverUserTimeOffset), so that we are able to display the date and time of events correctly for you. For example, a new chess game will not be opened in all your current tabs. Additionally, a technical field is stored (singletab) to ensure that some interactions are only processed in the browser tab that is currently active. The only exception is that we monitor some requests with the IP address that you are currently using, so that we are able to detect malicious use or system defects. All of these fields are alpha-numeric, with almost no relation to your real identity. A security identifier (csrf) is also stored to prevent a particular type of online attack. It contains a session ID - a unique, anonymous user ID combined with an authentication identifier (user_data). A so-called cookie stores identifiers that make it possible to respond to your individual requests. The opposing piece would move as a normal attack and remove the pawn.Some data is technically necessary to be able to visit the page at all. When a pawn moves two squares on its first move an opposing pawn can capture it if it would have been able to capture the pawn had it only moved one square. The King cannot be in check or move through check to make this move. The castling move can only be made if it is the King’s first move and the involved rooks first move also. When there are no other pieces between a king and his rook, the King can move two squares towards the rook and the rook is moved to the other side of the King. ![]() If a pawn makes it all the way across the board it can be promoted to any piece. If no moves can be made without putting a king in check, the game is a draw. A king cannot make a move that would put itself into check. When a move is made that a king cannot escape “checkmate” is announced. When check is announced, the opposing player must take the King out of danger by either moving the King or moving another piece to block it or capture the piece that is threatening the King. When a move is made that can result in the opposing King being captured on the next move, “check” is announced. Players take turns making moves with the goal of capturing the opposing King in mind. The game begins with the white player going first. This diagonal move by a pawn can only be made when capturing a piece. The can only capture a piece that is diagonally in front of them. The pawns cannot capture a piece that is right in front of it. When a piece makes a move that ends on an opponent’s piece that piece is captured and removed from the board.
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